

One-handed weapons (pistols, etc.) take a Standard Action, and two-handed weapons (muskets, etc.) take a Full Round Action, and that’s just for a single barrel. Loading your weapon is the hardest part of using a gun. Limitation has major tactical implications for gun users, and places a greatĭeal of importance on good positioning and careful tactical movement. Pistol users will be within 20 feet and musket users within 40. While making attacks which are nearly guranteed to hit.Įarly firearms can only penetrate within their first range increment, so This allows theĪpplication of Deadly Aim, thereby dramatically increasing your damage output Their damage isn’t that much better than normal weapons, firearms can be usedĪgainst touch AC, but without technically being touch attacks. Penetration is what sets firearms apart from other ranged weapons. Additional barrels allows you make additional attacks before needing to reload, which can help give you an advantage early in a fight. CapacityĬapacity is one of the early limitations on damage output for gun users. Rogues who want to dabble in firearms can take the Firearm Training talent. Any class or archetype which depends on firearms will provide this feat for free. This means that anyone can come along and learn to use every firearm with a single feat. Unlike most exotic weapons, firearms all use one feat for proficiency. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks.

Not covered here, please email me and I am happy to provide additional assistance. If you would like help with Pathfinder player options I support a limited subset of Pathfinder’s rules content. It is the most recently written and most complete. Start by reading the Firearms section in the Ultimate Equipment guide. To make the best use of firearms, we must first understand how they work, and examine what options are available to us. With the sizable list of weapons, feats, and class archetypes which support firearms, many classes and characters can make use of these potent weapons. The Ultimate Equipment Guide includes rules for new firearms. Ultimate Combat introduced firearms alongside the Gunslinger class.
